Unity games for iOS and Android, built to run well on real phones
I design and build Unity games and interactive 3D apps in C#, from gray-box prototype to store release and live updates, treating frame rate, memory and download size as requirements from the first week.
Services
- Unity Mobile Game Development: End-to-end development of 2D and 3D Unity games for iOS and Android, from a playable prototype to a store-ready release.
- Gameplay Systems, AI & Animation: Character controllers, physics, enemy AI, navigation and animation systems that feel good on touch screens and stay tunable by designers.
- Unity Architecture & Editor Tooling: Project architecture that holds up through production, plus editor tools that let designers build levels and content without waiting on a programmer.
- Game UI/UX & Touch Input: Menus, HUDs and touch controls that read well on every screen shape, stay responsive, and don’t cost more frame time than the game itself.
- Inventory, Progression & Save Systems: Data-driven inventories, currencies and unlocks, backed by save systems that survive app kills, updates and device changes.
- URP Rendering, Shaders & VFX: Custom shaders, lighting setups and visual effects for URP that give the game its look without overrunning a mobile GPU budget.
- Multiplayer & Networking: Real-time and turn-based multiplayer for mobile, with an architecture chosen for your player counts, cheating risk and hosting budget.
- Player Accounts, Backend & Live Ops: Sign-in, cloud saves, leaderboards, achievements, analytics and remote config, wired so you can run and tune the game after launch.
- In-App Purchases & Ad Monetization: Unity IAP with server-side receipt validation, ad mediation and consent flows, implemented to store and privacy rules.
- Mobile Performance & Memory Optimization: Profiling on real devices to find what’s costing frame time, memory and download size, then fixing it in order of impact.
- Testing, Build Automation & Store Release: Automated tests, CI builds for Android and iOS, and a release process that gets builds to testers and the stores without manual steps.
Portfolio