Player Accounts, Backend & Live Ops
Sign-in, cloud saves, leaderboards, achievements, analytics and remote config, wired so you can run and tune the game after launch.
Most mobile games need a backend even when they aren’t multiplayer. I integrate the services that keep players’ progress safe and give you levers to run the game after launch. Accounts and identity. I usually start with anonymous sign-in so players get into the game immediately, then let them link Game Center, Google Play Games or Sign in with Apple to recover progress on a new device. Unity Gaming Services Authentication covers this flow; Firebase Authentication or a custom backend are alternatives, depending on what else you use. Social features. Leaderboards run on UGS Leaderboards or the…